![]() Dragonbones has a Unity plugin too but from what I feel is that people are familiar with spriter more thus they want spriter rather than other animation tools. So against what you said I think it matters alot what animation tool you use. Therefore its easier to use SCML then doing it with the classic frame by frame style. You have smooth animations, less memory cost and whenever you edit the SCML file its automatically updated in Unity. So basically you drag and drop the SCML file into Unity and there you go. The alternative to that is a plugin in Unity called Spriter2Unity. But again much frames mean much package size. This might be true that they want edit or change it but I believe the main thing is different.įor example in Unit圓D you can go for frame by frame animations which will cost you much memory and the animations even will not look as smooth as in the animation tool itself based on how many frames you export. "I think those that would care would be those that plan on editing them" "i suppose those that use your sprites as they are, wouldnt mind what file it is" Lots of questions but I really need some tips or advises on this.
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