![]() ![]() The King's obsession with the notion that an amalgamation of little things makes up for big mistakes reflects the style of humour used in the Katamari series. Takahashi based the character's face and flamboyant personality on British musician Freddie Mercury, and his body is modeled after that of the Japanese ballet dancer Tetsuya Kumakawa. Takahashi decided to repurpose the visual element for Katamari Damacy after production on Action Drive was discontinued. The character's hammer-shaped head, like that of other recurring series characters, is derived from unused design work by Takahashi for a cancelled game called Action Drive, where the hammer heads are meant to stun human targets who are driving by, and steering wheels would be attached to the top of the humans’ heads after they have been hacked. The King of All Cosmos was created by Keita Takahashi for the Katamari franchise's first game, Katamari Damacy. In Me and My Katamari, the English localization of Boku No Watashi No Katamari Damacy, the character's theme song is track #10, the "Canon of Kings". The character's theme song from Katamari Damacy is "Fugue #7777", which is track 5 on the soundtrack CD. Later games maintain the character's imposing flamboyance and provides more insight into an increasingly odd backstory. His comments to the Prince are never overtly cruel, but instead passive aggressive by nature and always convey the impression that the Prince is an endless source of disappointment for him. ![]() His voice is conveyed entirely through record scratches of various tempos: a slow tempo indicates disapproval or deep thoughts, whereas the opposite conveys urgency and excitement. Prior to the beginning of each level, he provides a summary of mission objectives to the player character as well as brief descriptions for a variety of subjects like countries, geographical features, and living creatures. He is depicted as capable of speaking numerous languages, including Esperanto, and uses the pluralis majestatis pronoun as part of his speech pattern. He is depicted as being constantly perplexed, surprised or infatuated with the boundless limits of human creativity as expressed by the various objects that can be found on Earth. ![]() The King of All Cosmos is portrayed as an aloof and capricious being who constantly berates his son, the Prince, and belittles his efforts to cultivate the katamari ball which somehow falls short of his standards. The King of All Cosmos is generally well received by critics and players, and is often cited as one of the most memorable or influential characters in the history of the video game industry. The character has had recurring appearances in the Katamari video game series as a major supporting character, as well as a number of crossover appearances. In the Katamari series, the King of All Cosmos instructs the franchise's player character, the Prince, to collect and roll up assortments of objects using a ball called a katamari until they are large enough to become celestial bodies. Created by video game developer Keita Takahashi, he first appears in the 2004 video game Katamari Damacy and is presented as a colossal-sized, god-like monarch who rules over the cosmos, which encompasses all the stars and planets in the sky. The King of All Cosmos ( Japanese: 大コスモの王様, Dai kosumo no ōsama) is a character from the Katamari video game series. Render of the King of All Cosmos as he appears in Katamari Damacy Reroll, a remake of the 2004 video game Katamari Damacy ![]()
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